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Pathfinder Second Edition

Compendium

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Charm (Legacy)

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Charm (Spell 1)
Emotion, Enchantment, Incapacitation, Mental
Traditions Arcane, Occult, Primal
Cast [two-actions] Somatic, Verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration 1 hour 

To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile Actions against it.

You can Dismiss the spell. If you use hostile Actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the Actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.

Critical Success The target is unaffected and aware you tried to charm it. 
Success The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell (usually by using Identifying Magic, see Identifying Spells).
Failure The target's attitude becomes friendly toward you. If it was friendly, it becomes helpful. It can't use hostile Actions against you.
Critical Failure The target's attitude becomes helpful toward you, and it can't use hostile Actions against you.

Heightened (4th) The duration lasts until the next time you make your daily preparations.
Heightened (8th) The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.

Attributes

cast
somatic, verbal
cast_actions
Two-action
category
spell
description
To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it. You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn 't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.
duration
1 hour
heightened
Heightened (4th) The duration lasts until the next time you make your daily preparations. Heightened (8th) The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.
level
1
magic_traditions
arcane, occult, primal
range
30 feet
save_critical_failure
The target 's attitude becomes helpful toward you, and it can 't use hostile actions against you.
save_critical_success
The target is unaffected and aware you tried to charm it.
save_failure
The target 's attitude becomes friendly toward you. If it was friendly, it becomes helpful. It can 't use hostile actions against you.
save_success
Success The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell (usually by using Identifying Magic, see Identifying Spells).
save_type
will
saving_throw
NORMAL
school
enchantment
subcategory
spell
target
1 creature
traits
emotion, incapacitation, mental
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